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Skeletron terraria
Skeletron terraria











Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Head segments deal 23% more contact damage, whereas other segments do 25% more. Slightly more defensive to piercing damage. Head segments begin firing Cursed Flames when there are 59 segments remaining. Vile Spits are no longer always shot, and instead begin firing when there are 71 segments remaining. Head segments can retain the velocity of the head or body segment that was just killed. When below 66% HP, changes its jump and Crab Shroom wall pattern, and Crab Shroom walls are slightly tilted. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. Crab Shrooms drift quicker and fall faster. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. During sub-phase 3 it does 5 rapid chain dashes. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes.

skeletron terraria

During sub-phase 1 it does 3 normal dashes. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively.

skeletron terraria

Servants of Cthulhu no longer drop hearts. Gains much more contact damage in the end of phase 2. Contact damage increased to 40 in phase 1, and to 48 in Phase 2. Charges more quickly and more randomly in phase 2. Occasionally shoots sand blasts at the player.Ĭharges more often in phase 1. Can perform the burrowing attack from the start of the fight. Spawns with two smaller Desert Scourges, but only the main worm needs to be defeated to count as a boss defeat. Summons an invincible Crown Jewel under 50% life, which hover above the player and fires Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. Moves faster and jumps higher depending on how high the player is. Teleports more frequently and takes less time to teleport. The names of vanilla bosses are italicized. This is a list of all boss fight changes caused by Revengeance Mode.

skeletron terraria

Dungeon Guardians shoot homing skulls, which deal about 10x the damage of the Dungeon Guardian itself.Mother Slimes spawn more Baby Slimes when killed.Paladins attack the player without interruption, even when hit, when their HP is below 15%.Black Recluses, Clingers, Gastropods, Giant Tortoises, Ice Tortoises, Plagueshells, and Sand Tortoises attack the player without interruption, even when hit, when their HP is below 25%.Crimson Axes, Cursed Hammers, and Enchanted Swords attack the player without interruption, even when hit, when their HP is below 50%.Ice Golems move and shoot faster as they lose health.In Hardmode, projectiles fired by Goblin Sorcerers, Goblin Summoners, Shadowflame Apparations, and Tim inflict Shadowflame.Mimics, Present Mimics, Reapers, Sand Elementals, and Wraiths are immune to knockback.Many vanilla enemies are made immune to certain forms of lifesteal.Titanium armor's Shadow Dodge set bonus lasts 6 seconds instead of 30.Immunity frames are capped at 2 seconds.

#Skeletron terraria full

  • Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
  • Enemy spawn rates are boosted by 17.65%.
  • Adds two new mechanics into the game, Rage Meter and Adrenaline Meter.










  • Skeletron terraria